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goty
LIQUIDA

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No Mac :( Looks amazing guys!

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Firstly I want to congratulate the developers for being a inclusive team and hiring a blind playtester, I think it's stunning and brave.

The following bugs that I have found, from worst to best:

Often when you try to jump to a plataform you get stuck between the outside and the edge and you can't get up the edge and it's very frustating

When climbing up stairs sometimes you walk a little more up then you should xd, that for the most part doesn't get in the way but it could break immersion, I pretended that since he's a magical he just sometimes does a little trolling and levitates when going up the stairs.

There was i one time time i died and the thing that indicates my death didn't go down.

I used and abused the dash machanic because it can be a lot faster than just running and sometimes in the process  you can momentarly clip or levitate in a part of the wall, but normally you just hit it and that's it.

I don't really know if it's a bug, but sometimes when you destroy the rocks there is a delay when they get destroyed but i just justificated with the fact that since the rocks seems magical in the process of destruction their magic activates and it slows down until i can see it breaking.


Now that i have flamed Lucas Schwartz I will make my points:

The time stoping mechanic and puzzles are good, the art style is simple but not unprofessional, although the music is cool, after some time it gets a little bit repetitive (Looped) and i can tell that when the character is running he's not really holding the sword, his hand is on top of the sword and the sword is just floating. 

I didn't finish the game because between me getting stuck in the edge, having 80 iq moments and just falling and having to go back to the top and finnaly dying I quit the game, but I will give it a second chance.

Despite me being making fun of the playtester I know that play testing can be mind numbingly boring and it takes hard work to make a game, even AAA games will have bugs, sometimes to the point of lauching in an unplayable state, so don't worry i am not mad or think less of you guys.

Wish you guys all the best in your game dev carrers.

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Thanks for all the support and highlights!

Our playtester and developers were really bussy actually, the game was nearly unplayable for most of the process due to a bunch of another bugs that fortunately do not show off in the current product

We will surely answer all the problems you encountered throughout the game in the near future! 

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excelente! Muy bueno, me gusto la música realmente crea un clima de misterio. Seguirán desarrollandolo?

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Sí! seguimos trabajando en mejorar la experiencia