Tempomancy
A downloadable game
Tempomancy is a puzzle-action game where you can manipulate time itself. Travel through an esoteric and mysterious place, and unfold the enigma of the tempomancy.
Team
Design
Miguel Pignatiello
Developers
Alejandro Insausti
Art
Rocío Lee Julián Suarez Lautaro Lajmanovich Juan Brutti
Audio
Matías Jara
Production
Francisco Poluyan
Status | In development |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Authors | Wanderer Labs, MikePineapple, spooky cafe, KernelNIn |
Genre | Action, Adventure, Puzzle |
Tags | 3D, Boss battle, Indie, Singleplayer, time-control |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Xbox controller, Joystick |
Links | Steam, Press Kit, Repository |
Development log
- Tempomancy Devlog - August 2023Aug 11, 2023
- Quality of Life UpdateMay 05, 2023
Comments
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goty
LIQUIDA
No Mac :( Looks amazing guys!
Firstly I want to congratulate the developers for being a inclusive team and hiring a blind playtester, I think it's stunning and brave.
The following bugs that I have found, from worst to best:
Often when you try to jump to a plataform you get stuck between the outside and the edge and you can't get up the edge and it's very frustating
When climbing up stairs sometimes you walk a little more up then you should xd, that for the most part doesn't get in the way but it could break immersion, I pretended that since he's a magical he just sometimes does a little trolling and levitates when going up the stairs.
There was i one time time i died and the thing that indicates my death didn't go down.
I used and abused the dash machanic because it can be a lot faster than just running and sometimes in the process you can momentarly clip or levitate in a part of the wall, but normally you just hit it and that's it.
I don't really know if it's a bug, but sometimes when you destroy the rocks there is a delay when they get destroyed but i just justificated with the fact that since the rocks seems magical in the process of destruction their magic activates and it slows down until i can see it breaking.
Now that i have flamed Lucas Schwartz I will make my points:
The time stoping mechanic and puzzles are good, the art style is simple but not unprofessional, although the music is cool, after some time it gets a little bit repetitive (Looped) and i can tell that when the character is running he's not really holding the sword, his hand is on top of the sword and the sword is just floating.
I didn't finish the game because between me getting stuck in the edge, having 80 iq moments and just falling and having to go back to the top and finnaly dying I quit the game, but I will give it a second chance.
Despite me being making fun of the playtester I know that play testing can be mind numbingly boring and it takes hard work to make a game, even AAA games will have bugs, sometimes to the point of lauching in an unplayable state, so don't worry i am not mad or think less of you guys.
Wish you guys all the best in your game dev carrers.
Thanks for all the support and highlights!
Our playtester and developers were really bussy actually, the game was nearly unplayable for most of the process due to a bunch of another bugs that fortunately do not show off in the current product
We will surely answer all the problems you encountered throughout the game in the near future!
excelente! Muy bueno, me gusto la música realmente crea un clima de misterio. Seguirán desarrollandolo?
Sí! seguimos trabajando en mejorar la experiencia